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Youth cultures or also known as urban tribes
Youth cultures or also known as urban tribes are groups of young people who have different ideologies to the conventional, since these people seek their own identity and wish to socialize with those who have their same tastes, in addition, it should be emphasized that many of these groups of these groups ofYoung people are also usually discriminated against in their schools and in the streets, since they can even be associated with negative behaviors generally by the subtle or extravagant way of how they dress. The Otakus, since the 2000s, began the anime, manga, comics, action and video game conventions that are already a tradition, every year in Plaza Colon.
In the present investigation, therefore, we will try to deepen the particularities of this group, either in the way they have to relate, the way in which they themselves understand their situation;Their vision of the adult world regardless that much of this group is formed by adults, and mainly, understand how they configure an identity and how it allows them to face the reality that surrounds them.
- The main objective of this space is to public.
- Characterize the elements of the fans around manga – anime that are relevant to the elaboration of otaku.
- Define the own image produced by otaku since its interaction with the other and how the presence of this culture in Ecuadorian youth has influenced.
The concept of culture that we manage to understand everything that arises in the sense of expression, which is why for its understanding we will use the definition raised by Clifford Geertz in the interpretation of cultures, adding that it is an interpretable signs system. This means that culture is a network of signs and that, therefore, its study will above all semiotic and interpretative.
We define social practices as youth culture, the result of the mixture of the youth stage with modernity and therefore with technology, that is, now youth is already established as a culture apart from society. Well, if you look, there is currently a marked differentiation from one generation to another. The Otaku culture has spread throughout the world, they are usually young between the ages of 13 and 25 who live in large cities in developed countries.
The term Otaku comes from Japanese culture, refers to people with too much obsession with something, a game, a music group, among others;It emerged in the 80s, where in an anime series he referred to one of the characters as Otaku. If we extend the definition of it outside the Japanese culture, we can also include in this category the fans of video games, series and cult movies that the scenes know and feel fully identified with the characters and with the fantastic world shown.
Regarding music, there are Japanese bands and there are also the soundtracks of the different anime series, but returning what we said before, the otakus of the different urban tribes have their tastes for the type of music that each one likes.
Their interests are preferably anime, manga, television series, cinema, comics, video games and computer science. Although there are also otakus from other areas such as the military world, films and books of action, violent or fantasy, etc.
This style has charged popularity today, reaching the point of creating contests and parades in various parts of the country on this art style that young people practice day by day, where you can see the creativity and ingenuity of each one, participate withHis costumes, often designed with recycled materials, this phenomenon had a remarkable growth in the 80s in that country. Its fans have become considered by other urban groups as maladaptive people, who evade and reject contact with a world of control.
The otakus usually evade the traditional roles that their family nuclei try to instill them, find in the sleeves and anime a space to be free that allow pleasures, weaknesses and even disobedience. For this reason the consumption of violent and sexual content is so great, because it helps them free themselves from the repression that they can feel with social impositions.
In recent years there has been a great influence of Japanese culture in our country, as a characteristic of this urban tribe there is cosplay or costume play, which is relatively recent and one of the main attractions in conventions, either for pleasure or forappreciate such design works. Today, it is positioned as something that goes beyond the costume, it is a subculture that includes design knowledge, interpretation of characters and even reflection on the place of cosplay in conventions. For example, there is a whole sphere of speeches and debates where cosplayers meet certain codes, like any social group that self-identifies as such.
The interpretation of an animated character as well as the transfer to television series or to the cinema, from the animation to reality, is always a hard and very entertaining work. Over the years the cosplay phenomenon has exceeded the universe of anime and has spread to other sectors of the animated world such as comics, video games, cinema and TV.
In this sense, defining the most popular cosplays will depend on the region, anyway there are always classics such as: Rurouni Kenshin, Mario & Luigi, Misty, Asuka (Evangelion), Darth Vader, Naruto and Batman. Cosplay categories are no longer limited to manga and anime production, but also comics and video games.
In general, these groups are usually devoted to collecting action figures, which are not only simple dolls, but are high -value collection figures, they are also dedicated to the drawing of the manga style, which is a variant of the comic. The manga is really nothing more than the Japanese word for cartoon. But because it has a good number of its own peculiarities, the same term applies in the West to the entire Japanese comic, as well as its particular narrative and drawing style.
There are many manga genres that can go to very specific audiences: men (seignn manga), women (Josei), children (kodomen), adolescents (shonen/shojo), pornographic (hentai), etc.
Being this tribe from Japan, the people who are part of it have several characteristics of its educational system, such as the radical hierarchy and hardness where the value of an individual is evaluated depending on the success they have and its intellectual and physical characteristics.
Their relationships are based on exchange information about products or idols and remain in contact with their social circles through social networks and interests of interest. They usually specialize in issues that may only interest people who are within this tribe to show off and earn greater prestige in the group.
Among them they greet themselves with Japanese words and try to include in their coexistence, idioms, gestures or natural actions of this culture thanks to everything they have been able to observe through the sleeves, the Japanese series and movies, and that they have investigated for theirbill. There are many of them who make contact with Japanese people directly through applications to create friendship ties and soak in depth of everything they should know about the culture that love so much.
Anime works used to be drawn manually, although digital creations were popular in recent years.
The characters with very large eyes, fine lips and strange hair constitute one of the most outgoing features of anime. The expressiveness of faces, on the other hand, differentiates these drawings from the most common in Western animation.
An anime anime or convention convention is an event or meeting that aims to promote anime, manga and Japanese culture, among others. Commonly, anime conventions are several days events if they are international, one day in town, held in convention centers, hotels or university campuses. A wide variety of activities are distinguished (audiovisual projections, parades, contests, art exhibitions, guest artists, etc.), panels and stores. Anime conventions are also used as a vehicle for the industry, in which studies, distributors and editors sponsor the launches of their products related to anime through those attending these conventions.
Occasionally in these events there is a guest list as part of the program. Thus, a guest can be a member of the industry, a talent (such as a cartoonist, a dubbing actor, an actor, etc.) or even a figure within the fans community. An anime convention represents an opportunity to interact with these guests in a way that is not possible outside the event.
Also guests can star or manage some special events within the Convention, such as concerts or announce special notices and news. The most popular and with the greatest number of spectators is undoubtedly the Comiket, with two annual editions (summer and winter) in Tokyo, Japan with more than 500,000 attendees of the day. This convention allows amateur cartoonists to present their work to the public and other artists, which has allowed some of the greatest artistic circles of manga in Japan to form.
After her, we found the Japan Expo, carried out at the Vilepinteen Exhibitions in France since 1999 to date. In 2012 he had 208,000 attendees and have been increasing since then. Thirdly, we have the Barcelona Manga Salon, the largest convention in Spain. Despite not having a fixed headquarters, in 2012 it broke a record of assistance with 112,000 people. By 2014 the official count reached 140,000 people.
An important point to clarify is what we understand by the phenomenon of otakus, from our perspective, it is possible to distinguish a series of elements that are related in the formation of otakus as a phenomenon. First, we can mention a story that originated in the 80s with the proliferation of Japanese cartoon series in the country such as: Candy Candy, Mazinger Z, Super Champions, Sakura Card Captor, among others;continued by the most recent television hits (Sailor Moon, Dragon Ball Z, Knights of Zodiac, Pokemon, Samurai X, Between). Second, there are internal relationships between groups that are precise to describe and explain, such as the relationship with the particular environment;Relationships with consumer objects. In addition, there is a relationship with technology and, at the same time, an identity in permanent construction that allows otakus to recognize each other. Finally, a series of values and principles manifest in this group.