Violent Video Games, Censure Or Not Censorship

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Violent video games, censure or not censorship

 

At present, video games are part of the life of young people, teenagers, children and of course the other adult, but how do violent video games influence children and adolescents? The suspicion that these violent video games can encourage violence and form negative behaviors in children’s behavior has been subject to study and research. Violent video games are requested, although this does not ensure that aggressiveness in children will end.

The growing success of video games is a reality in our current society, a high percentage of existing video games in any trade have arguments related to the exercise of physical and psychological violence. The exercise of direct violence is very frequent in action video games in an interesting investigation, Ferzzola (2007) argues that "Death Race" was the first video game to outrak public opinion for its violent content. In its development, the player conducts a car and gains points by running over “gremlins” that, when they suffer the accident, shout desperately, being marked with a cross the place of the fact… ”International campaigns of complaints were made so that this game wasretired from the market, a year later he retired from the market. In 1992, the "Night Trap" video game maintained the combination of violence and sex. The player’s mission was to navigate the rooms, and "fish" to the "booms" who went to attack the innocent girls, acting some traps with the touch of a button. For those same dates a new video game appeared, "Mortal Kombat", which exceeds the levels of violence hitherto imaginable. After their extension in the market, many parents were terrified by the fact that these (or other similar games) could fall into the hands of their children without any guaranteed legal regulation, to control this uproar the Entertainment Software Association created the firstself-regulation organism in the history of video games called Entertainment Software Rating Board (ESRB), since then the ESRB classifies video games according to their content of physical or verbal violence and other elements such as sex.

Should violent video games be censored?

You could say that video games have their good positions and bad postures:

In favor of censoring. There are a multitude of violent, or extremely violent games in the market, making a comparison, this type of games would be as similar as possible to gore cinema. Blood by blood, without any justification, trying to replace the technical and plot deficiencies based on a slaughterhouse. That is why, it should be censored or at least, there should be some self-control about it in the video game market. Not referring to external censorship, but of an internal regulation mechanism that establishes a series of "good practices". Unfortunately, creating a violent video game is the perfect excuse to get media coverage, it is the fastest way for a game of the pile getting free advertising. Let’s not let violence become a substitute for plot thread or artistic development.

Against censor. Let’s not fool ourselves, there is a serious problem with violence in video games. More than the term "violence" could be called inappropriate, it is more than clear that all kinds of content either violence, sex, action, etc. They are not suitable for all audiences, which is why there should be mechanisms that control that public is being directed, preventing these contents from reaching all audiences. The big problem that currently exists: that any child can play a “slightly violent” video game for teenager, and any teenager can play a violent video game for adults, without the concern of being recriminated. Violent video games should not be censored, the fault that these games arrive at the hands of children or adolescents who are not yet suitable for these games belongs to parents, since they do not pay adequate attention to what their children are doing, many do not even have the slightest idea of what the child is playing, of course it is many times the same parents who buy these violent video games from the children. Of course, although the vendors of such video games also have a degree of guilt, not referring to all sellers, many of these so as not to lose their percentage of sale, they sell video games regardless of whether the buyer already has the age to acquire it, the onlyThey care is not to lose customers, referring not to lose money.

Violent video games encourage violence in children.

Sonsoles Vidal (2017) explains that “young people can fall into the desire to occupy the role of the protagonist, by the morbidity that means causing damage without pain, which can confuse them’. Violent video games even have a direct relationship influence the reactions of children by making them aggressive. Playing violent video games would lead to more anxious and aggressive behavior, we cannot talk about a Pacific child when it uses a video game whose main objective corresponds to killing enemies or destroying objects, and can also generate problems in self – esteem. Regardless of the theme that each video game addresses, all in less or greater degree, are considered stimulating, whether on a physiological, cognitive scale or that present elements that are associated with emotionality. Sonsoles (2017) concluded “teenagers live a stage of their life in which they dare many more and want to try all kinds of things. In addition, violent video games are not typical of irritable or aggressive people, but are available to everyone. Be careful because it is demonstrated that violent images influence the behavior of minors ”. The studies of children exposed to violence have shown that they can be "immune" or insensitive to the horror of violence, imitate the violence they see and demonstrate a more aggressive behavior due to greater exposure to violence. Parents not knowing what their children are playing, make these oversight by not moderating the content presented by these video games can trigger a change in the child’s behavior, thus impacting the way in which it relates to others, even changing theirperception of reality.

Charles Everett Koop (1982) affirms "Video games are one of the three main causes of family violence, along with television and economic problems". Video games and television in fact share numerous features. Both means have entertainment value and similar content (action, rhythm and visual change). However, the influence of television is relatively passive, while in violent video games add an active dimension that can intensify the impact of the model, and it is in that active control potential that lies the fundamental reason why children prefer to useVideo games to watch television. Schutte, Malouff, Post-Gorden and Rodast. In addition, the player is rewarded by the aggressive behavior of his character … (P. 239).

conclusion 

Violent video games do not necessarily need to be censored or prohibited, since some of these video games are especially useful for promoting content, procedures and attitudes, overcoming some of the limitations of learning based on traditional methods. These violent video games the only thing they need is that people in charge of children and adolescents are more aware of what their children do through an Internet network where they can download such games, just like merchants of these video games will be more responsibleAnd do not sell video games not suitable for minor children, or who still do not meet age to play these video games. Like although it seems many times it is not violent video games that influence the child’s aggressive behavior, but other factors that bind to violent video games by stimulating aggressiveness in children in children. 

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