Problems Between The Internet And Suicide In Adolescents

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Problems between the Internet and Suicide in Adolescents

Introduction

Suicide in recent years has increased the rate by 60%, since currently creative forms have been made to encourage suicide, such as social networks games that have led people to perform this type of behavior;Most are children and adolescents who are induced by their same social circle, these practices are seen striking starting with easy challenges, but they reach the point of ending the life of the player.

Additional to the game already mentioned the cause of stress before family and personal situations (bullying) leads to the adolescent not finding out and decides to attempt against his life.

Developing

Suicide is practiced in different ways in different parts of the world, in many occasions according to culture, due to in some countries suicide is synonymous with loyalty and honor while in other shame and personal misfortune.

Religion sees this type of suicidal behavior as sin;From the XIX, we began studying from the psychological and medical field, this is characterized as a mental illness and is cataloged as a human tragedy, especially in adolescents it is a disaster for family, friends and community.

Suicidal behavior is the second cause of death worldwide among the population of 10 to 24 years;It should be noted that this behavior is not only practiced by adolescents but also by children and adults.

This is a complex compartment that influences social and cultural factors, it also is related to biological and family factors that are one of the most frequent causes of these practices. Each subject has social and biological factors that are built in time to attempt against their own life.

The most common problems to perform suicide are psychiatric disorders, cognitive factors, depression, family history (sexual abuse and exposure to violence)

Lately, the Internet has joined as a suicidal risk factor, in the same way preventive strategies such as positive self-concept, family and social support among others have been used among others.

At present, young people are more susceptible to comments and criticisms, which leads them to stress situations and therefore to make suicidal decisions. The Internet is a platform that allows access to information without being controlled in its content, and to which they have been linked to the causes of suicides in recent decades because it allows young people to have access to impersonal and dehumanized data.

Young people are more likely than adults to have such suicidal behavior due to their immaturity that prevents them from making accurate decisions, also because they are in full development of their personality.

Frequently, suicide occurs due to stress, it is reflected in cases of parents’ divorces, coexistence with people other than the family nucleus, consumption of psychoactive substances, new family formation, therefore, adolescents see suicide asOne way to solve problems and stress.

Suicidal behaviors and depression are mental problems which can be intervened with treatments, when symptomatologies are evidenced or when parents see manifestation of suicidal tendency.

Parents can detect possible suicidal behaviors with different adolescent attitude changes such as:

  • Sleeping and eating variations.
  • Isolation of your friends and family.
  • Acts violently, rebellion.
  • Drugs or alcoholic beverages.
  • Bad personal presentation.
  • Boredom in its entirety.
  • Present frequent head and stomach pains.
  • Disinterest in their daily activated
  • Low academic performance.

Other suicide signals are:

  • · Regret its existence
  • Tell the other phrases such as: I will not continue to be a problem, nothing matters to me, so that it is bothered or not to see them again.
  • Strange hallucinations or thoughts.

It is thought that when a person talks about committing suicide, it is to get attention or that it is common because they think it is a game, but in reality it is a very significant sign that needs professional help, because if it is not given aappropriate treatment can execute the action.

The Internet has an influence in recent years because a series of games are presented that put people’s lives at risk, mainly children and adolescents, their creative is impressive because they have a way to get the attention of victims.

First of all put the blue whale games that was a “success” in 2017, since it was one of the causes of numerous deaths in the world. This challenge seemed harmless because the first "challenges" were to get up at the middle of the night to watch a horror movie but every day the challenges were more complicated macabre, such as standing on the edge of a cliff or carving a whale, being the last challengethat the user committed suicide.

The creator of this game was 21 -year -old Philpp Budeikin former psychology student, who used extremely jobs to manipulate adolescents and take them to suicide abyss.

Another game that caused several suicides was that of Momo, this began in a Facebook group where people were challenging a conversation with an unknown number despite the fact that there was already a warning that could happen.

Users assured that if they sent a message from the cell phone, they responded with violent and aggressive images. Several people also reported that they answered them with threats and revalrating personal information.

conclusion

We can conclude that the Internet has a great influence in recent decades in suicidal behaviors, in people who have this type of behavior, even more when they are children or adolescents;We can also demonstrate the evil of people who use the Internet to raise these types of content that are not informative or educational, but as a way of inciting vulnerable people to perform this type of actions to attack their life.

Suicide in adolescents often is a way to escape reality, not to live anymore the difficulties it is going through;Some express it but others do not, this type of fact.

People who are going through this type’s crisis, it is advisableControlled in time can be cured over time, also the influence of family and social environments that help prevent this type of behavior

Bibliography

  • Week (January 2019,27).There was really the challenge of the ‘blue whale’?: The true story behind the suicide game that went viral on the Internet. Week. Recovered from https: // www.week.com/life-modern/article/existed-real-the -ret-of-the-ball -azul/599415
  • Week (July 2018.25). What is ‘Momo’, the viral game by WhatsApp that worries the authorities.Week.Recovered from https: // www.week.com/technology/article/que-ies-momo-el-game-viral-por-whatsapp -que-preocupa-a-authorities-in-love-Latin/576578
  • Molina, Maria Jose, and Restrepo Diana (2018). Internet and suicidal behavior in adolescents: what is the connection?,Pediatria, 51 (2), pp 30-39, recovered from file: /// c:/users/Fernando/Downloads/4.%20Internet%20y%20 Beautiful%20Suicide.PDF

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