Video Games And Violence In Them

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Video games and violence in them

A video game is a software created for entertainment and based on the interaction between one or more people. There are simple and more complex games being able to tell a story and hook the player, events using quality audio and video. Defining the exact moment in the story in which the controversy began by violent video games is not a simple task, since there are several events that have been set as banners to blame virtual entertainment for crimes committed in the real world. It is practically a controversy that can be changed, the attitude of the young man or child depends on the game, violence in video games is assimilated to reality. Is that why the world is how it is? Let’s say that adolescents play what most do most do, will they have adequate behavior if they are influenced by video games with the real world? Maybe not.

Thomas T Goldsmith and Estle Ray Mann, created what is known as the first video game in 1947, consisted of a simulation of missile releases against a goal, which was based on radar screens used by the army in the time ofthe Second World War. Thanks to this growth in the video game industry, the different genres were known today, such as RPG (Role Playing Game), FPS (First Person Shooter), Action Action, Horror, among others that put the entrancefree of violence in video games. Some games connect with the Internet, which allows both children, youth or adults to play, play in line with unknown people, while some games have educational content, most of these popular games emphasize negative topics, these negative themes can beEmphasize in killing people or animals within the game, the use of weapons and abuse of drugs, alcohol, the behavior of a criminal, lack of respect for authority and laws, sexual exploitation and violence against women,racial stereotypes, obscenities and obscene gestures, etc.

A popular belief about video games is that these affect the behavior of young people, making them violent. Belief that I took strength thanks to the massacres that have occurred in school institutes, where young people have entered armed and shoot at their own colleagues. Situation that took advantage of the means of communication to incriminate the video games of being responsible for these massacres and to affirm that they affect the behavior of young people encouraging them to violence. Incrimination that for many people was true and created the concept that video games return to violent people. Idea totally out of the real ones, which really changes the behavior of video games are the social, psychological and family factors of the individual, which if they have a real impact on the character and behavior of the person. To solve the question about whether there is truly a connection between violent video games and the behavior of children and young people, they have done multiple studies and research on the subject, in order to give scientific evidence. The conclusion that the vast majority of studies takeYoung children, although because they do not have solid evidence and that the research is not carried out by a university or a recognized institute, they lose credibility.

Parents have a fundamental role in the education and training of values and principles of their children, because in addition to the fact that they are responsible for giving them the bases, they are their models to follow, they learn and imitate everything from them, byExample If the child observes how his father gets his goals shouting at others, it is very likely that when he wants to achieve something, I shout it, and if he succeeds, he will repeat his behavior again, strengthening it more and more. At present, parents are very busy working to take care of their children, so they leave them with the babysitter to watch television and play the video games they want, no matter if not suitable for them. Children not having a paternal or maternal model to follow, form their bases and values according to the media, a very serious situation, because they only publish violence and things that for a child does not serve as a model to follow.

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